Two games, with two interesting concepts, that both don’t go nearly far enough.
Asura’s Wrath
One of the running jokes at Zero Punctuation is that game developers are more and more grudging about letting players actually do things: they’d rather buttons trigger a cutscene than actually let you, say, punch an enemy in the face or jump over an obstacle.
“Asura’s Wrath” is that concept taken to a ridiculous extreme. It achieves what it sets out to do: be an interactive anime series. Unfortunately, that means you’re going to be spending a lot of time waiting for the cutscenes to end so you can actually, you know, play the game.
And it’s unfortunate because “Asura’s Wrath” has a lot going for it: the graphics are stunning, the gameplay is a lot of fun, and the concept and how its executed are classic Capcom wackiness. There really is a lot to like about this game, but it’s barely a game. If you’ve seen gameplay previews, that’s actually a fair chunk of the gaming you’ll do.
In the end, the question boils down to “is this game worth $60?” I really want to say “yes”, but I can’t. There’s just not enough game here at that price to justify that purchase. And that’s a shame.
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